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DEATH BLADE

ROLE

Gameplay Progammer 

DESCRIPTION

I am currently engaged in my latest project, dedicated to the development of a high-quality fighting game. Notably, I am prioritizing the utilization of reusable scripts, whereby both the player and enemy entities employ the same animator control and character control mechanisms, achieved through behavior overwriting. Additionally, I have ventured into employing the visual effect graph for the first time in this endeavor.

YEAR

2023

GENRE

Fighting 

PLATFORM

Computer

Game Play

I am currently engaged in a cutting-edge project involving the development of a high-quality fighting game. A key focus of this endeavor lies in utilizing top-notch assets to ensure a remarkable gaming experience. To achieve this, I am placing significant emphasis on the creation of reusable scripts. In this particular project, both the player and the enemy are employing the same animator control and character control mechanisms, which have been modified by overwriting the behaviors. Furthermore, I have ventured into uncharted territory by incorporating the visual effect graph into this project, marking its debut appearance in my work. Through these meticulous efforts and innovative techniques, I aim to deliver an exceptional gaming experience to the players.

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